About
The designer
I design the missions and systems that make an open world worth spending time in. Across 17 years I've
taken work from the first whitebox to a shipped, polished feature — and, increasingly, led the designers
doing the same.
My instinct is systems-first: a memorable mission usually rests on a quietly robust
system underneath it, and I like owning both. I form strong opinions, document them so a team can build
from them, and I'm comfortable being the person who makes the call when the path isn't yet clear.
These days that also means leading teams, bridging to external co-development partners, and keeping a
studio's design craft sharp between projects.
Design
Open-world, mission & quest design · systems design · design documentation & frameworks ·
rapid prototyping · difficulty balancing · design leadership · external-partner collaboration · mentoring
Engines & Tools
Unreal Engine · Unity · Godot · AAA proprietary toolchains
Code
C# · Java · C++ (basic)
Currently Exploring
Local LLM inference · RAG pipelines for design docs · agentic coding tools